Announcement and Cover Art! Daemon of the Dark Wood by Randy Chandler Coming in Feb 2012
Comet Press is very pleased to announce the forthcoming publication of Daemon of the Dark Wood by Randy Chandler.
What is turning the women of Widow’s Ridge into sex-crazed, blood-thirsty maniacs? From the author of Hellz Bellz and Dead Juju, Randy Chandler brings on the terror in this hell-bent, suspenseful horror tale.
Coming Soon from Comet Press - Ted’s Score by Daniel P. Coughlin
Comet Press is very pleased to announce the forthcoming publication of Ted’s Score by Daniel P. Coughlin. From the author of the films Lake Dead, (After Dark Film’s 8 Films to Die For) and Farmhouse, Coughlin’s Ted’s Score is a shocking, suspenseful tale of a depraved, ax-wielding serial killer.
Murder and mayhem catch up with the slow pace of an ordinary Middle American town when evil, perversion, and death mislead these simple folks into a disastrous wave of crime that spirals out of control. All the while, Ted collects his score.
Coming Soon from Comet Press - The Fall Guy by Simon Wood
Comet Press is very proud to announce The Fall Guy by Simon Wood, coming in trade paperback November 15, 2011. The novella was first published in his short story collection Working Stiffs and is also available in ebook.
Rave Reviews for The Fall Guy:
“Elmore Leonard would be proud to have written this twisty, action-packed tale.” — Cemetery Dance
“Tightly crafted. Wood delivers the goods!” — Reviewing The Evidence
“For a novice reader of Wood’s work, this is an excellent place to start.” — Hellnotes
“Crime hasn’t been this much fun or unpredictable since the second-story man John Dortmunder squeezed himself into a dishwasher.” —The Drowning Machine
“Great mystery with exciting plot twits and suspense galore.” —The Midwest Book Review
Scarla by BC Furtney - Coming August 1, 2011 from Comet Press
Comet Press is very pleased to announce the forthcoming publication of Scarla by BC Furtney. In his take-no-prisoners debut novella, BC’s Scarla is a kick-ass, lethal combination of hardboiled crime and hardcore horror. BC Furtney is the writer-director of the feature noir thriller, New Terminal Hoteland award-winning short films including Mister Eryams and Disposer.
From the back cover
Scarla Fragran shook the world. The youngest female kickboxing champion in history, she came from nowhere to become the brightest young star with the most promising future. Until it all died, along with the man she loved and the only life she’d ever known. Now, she hunts and kills, preying on the predators that cost her more than she ever thought she could lose. Working as an undercover prostitute for the police, she walks the night as bait. Her only lifeline is a man she hardly knows, but Facil LeTour is the only thing standing between Scarla and the jaws of death. Every night is a roll of the dice. She has nothing left to live for, but a million ways to die.
Amazon Reader Review Excerpts
“BC Furtney’s dark and creepy debut novella Scarla is, if not disturbingly frightening, an enjoyable nighttime read … Complete with shockingly visual descriptions of sex, violence, and cannibalism, this book succeeds because of Furtney’s talent for imaginative storytelling and strong characters.”
“A Hard Boiled Detective style story—with just enough modern nuances are to bring splash of today-color into the noir of the piece—chock full of, bloody violence, drinking, swearing, hot sweaty sex, drugs, death and finding the balance between good and evil.”
Deadcore’s four novellas are gruesome, funny, tense, bloody and entertaining as hell. Each of the stories is distinctive and unique, so you never feel you are reading stale material. If you love extreme zombie fiction, you’ll definitely want to check out Deadcore!
In June ’98, I was in Thailand and I visited a British war grave about a mile from the Bridge on the River Kwai. One of the people I was traveling with was an Australian girl. After we left the grave, she told me about her grandfather. He was a World War II veteran and never talked about the war—except once, when he was drunk. He’d explained to her and her family how he’d been one of the men that was charged with the task of picking up the bodies of fallen soldiers after the battles. I was riveted to her every word, which is astounding, considering she was giving the account second hand.
I wasn’t writing at the time, but her story stuck with me. Some years later, Horrorfind ran a war-themed contest and I wanted to use this traumatic event somehow. Unfortunately, I had a first half for this tale but not a second and it was another year before I came up with Clelland’s bargain with Oracle. The bargain creates a powerful dynamic. The story’s format takes on one of “effect and cause”—the effect being the bodies on the beach and cause being Oracle’s need for food. If the Bucket Boys’ task wasn’t distressing enough, the bargain Clelland has made with Oracle makes what the Bucket Boys do a thousand times worse.
This isn’t a story about war, but more about painful decisions life forces on us and how we deal or not deal with them. You may not like Clelland for what ‘he did during the war’ but you have to respect him because life and circumstance put him between a rock and a dark place. Read Sick Things to find out.
Take one drink when the first zombie appears. Take two drinks when the first zombie is shot in the head. Take three drinks if bullets are wasted on a zombie’s torso or limbs. Take one drink if a zombie demostrates an ability to reason. Take one drink if a zombie continues to perform its living occupation. Take two drinks if a non-human or child zombie appears. Take three drinks if an abnormally powerful zombie appears. Take two drinks if a character says the word “zombie.” Take one drink if the origin of the zombies is explained. Turn off the movie and take two drinks if a character ignores an ominous radio or television broadcast. Take three drinks if the characters have apparently never seen a zombie film. Take one drink if the means to destroy a zombie is explained. Take another drink if it is explained by demonstration. Take one drink if it is revealed that the zombies are not animate corpses. Take one drink if a zombie says “brains.” Stop drinking if a zombie says anything intelligible. Take one drink if a zombie is not shown on-screen for ten minutes. Take two drinks if a zombie is incapacitated but not “killed.” Take one drink if a female character becomes hysterical. Take a drink away from a female participant if a female character indulges in acting conspicuously tough. Take one drink if a Nazi zombie appears. Take one drink if a character mistakes a cat, dog, other animal, or living human for a zombie. Take two drinks if they mistakenly shoot this animal or living human. Take one drink if a security guard, police officer, soldier, or other armed authority figure appears. Take two drinks when the character is inevitably betrayed by armed authority figure. Pour some of your drink on the floor if a character runs out of ammunition and bravely faces an inevitable demise. Offer food and/or concern to drunkest participant when a doctor or scientist first appears. Female participants take one drink if a male character becomes nude, two drinks if it is a zombie. Male participants take one drink if a female character becomes nude, no drinks if it is a zombie. Shotgun a beer when the first shotgun appears. Take one drink if a character awakens from a zombie nightmare. If Ken Foree makes a cameo, take five drinks. If the nightmare is within a nightmare, take two drinks for each level. Take one drink if a character goes into a basement or underground. Take two drinks if a character goes to a rooftop or climbs any structure for safety. Take one drink if a character hides a zombie attack wound from another character. Take two drinks if the first person they attack is a loved one. Take a drink if a lost or forgotten loved one returns as a zombie. Take one drink if a character uses fire against a zombie. Take a drink if any resturant or retail establishment is gleefully pillaged. Take a drink if a character is in denial about the situation. Drink water if water appears as an obstacle or provides safety to a character. Take one drink when an armed or armored homemade vehicle first appears. Take three drinks if a montage of this vehicle being built is shown. If Tom Savini makes a cameo, finish your drink. Take one drink if a structure is fortified against an attack. If a character begins hammering, drink until the hammering stops or the last nail is used. Take one drink if a token ethnic character is killed. Take one drink if any character displays uncharacteristic cowardice or heroism. Take one drink if a zombie carries a disembodied limb. Take one drink for ironic soundtrack selections. Take three drinks if there is a lighthearted bonding montage. Take two drinks if a zombie without legs is still mobile. Take three drinks if a character shows an inexplicable mastery of weapons or combat. If George A. Romero makes a cameo, drink for the duration. Take one drink if a character is unable to kill an infected loved one. Finish drink if another character is forced to kill this infected loved one. If someone claims a cameo of a friend of a friend or anything that cannot be verified with a phone call, they must drink until unconsciousness. Take one drink if a character commits suicide rather than being devoured by zombies. Take three drinks if, in the process of committing suicide, the character destroys zombies. Finish all available drinks if the authorities enact a “containment protocol” (e.g. detonate a nuclear bomb).